![]() ![]() The backdrops are pre-rendered 2D scenes, and for what they lack in modern 3D flair, they make up for it with relentless creativity. Tides of Numenera is based on Obsidian Entertainment's Pillars of Eternity technology, running on Unity 3D. Instead, Tides of Numenera leans on quality writing to deliver its discourse, scenery and character actions. It's a shame that Tides of Numenera doesn't include a little more voice work, but given the sheer volume of dialogue, this would be a gargantuan financial burden for the comparatively small studio. There are occasional instances of voiced dialogue, but these moments are few and far in between. The story is delivered primarily in a text-based format, which may deter even core modern RPG fans. I'll go over that a little more in the gameplay segment below, but the story feels all the more visceral when your choices can very critically affect those around you, including character companions that you may have grown to like. Without spoiling the whole thing, Tides of Numenera offers a dark, engaging, and often shocking story where your choices really, really matter. Appearing only as a black, tentacled entity of monstrous dark energy, The Sorrow presents itself as a being that can warp space and time, complete with the capability to enter minds, as well as the physical realm itself. The player awakens inside the Castoff's mind and encounters the game's primary antagonist, The Sorrow. The game opens with the Castoff falling to Earth from space itself, from what he or she at least recalls to be an exploding moon. Endowed with super-human powers owing to The Changing God's design, the Castoffs number in the hundreds, perhaps millions, and each of them attempt to find a meaning and purpose in a world that is unforgiving and chaotic. The Sorrow wants only to destroy The Changing God and anything touched by him or her, including his Castoffs - that means you.Ĭastoffs gain a consciousness of their own shortly after being discarded, yet their true nature is one of the game's signature mysteries. As each body is damaged, or even killed, The Changing God moves into a new host, and the previous shell is known as a Castoff. The Changing God is known throughout the ages as a person who discovered the means to achieve immortality, by transplanting his consciousness into artificially-constructed human bodies. Any attempts to try to make sense of Torment: Tides of Numenera's world would prove to be as mad as some of its denizens, who range from robots, flesh constructs, trans-dimensional entities, and sometimes, mundane, destitute humans.Īs The Last Castoff, you are the by-product of The Changing God's desire to transcend mortality. ![]() In these millions of years, the Earth has seemingly been visited by aliens, new creatures have evolved, and the veil between dimensions has been pierced, leading to all sorts of inconsistent phenomena, flora and fauna. "Numenera" literally refers to any artifact from a bygone age, whose purposes have often been long forgotten. The ebb and flow of the ages has left the Earth littered with the ruins of the past. Torment: Tides of Numenera takes place in what in-game scholars call "The Ninth World," in reference to the amount of civilizations that have risen up and disappeared across millions of years of human advancement. Navigating The Ninth World Torment: Tides of Numenera story and setting Steer clear if you have a heavy dislike of reading, but even casual book worms will find joy in Torment's writing, characters, story and gameplay. Ultimately, Torment: Tides of Numenera is a vital purchase for those who enjoy RPGs in which consequences truly matter, for few accomplish this aim as well as Numenera. The emphasis on text-based descriptions and dialogue allows Tides of Numenera to create its rich, branching narrative, all without bankrupting InXile. It's a text-heavy game that frequently asks players to use their imagination for moments that would otherwise be presented in animated cut-scenes in "modern" games. Torment: Tides of Numenera may not appeal to everyone, however, even core RPG fans. ![]()
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