Most of the games Microsoft has tried to make itself though have failed, but why?Īll of these games share a common problem: They just aren't really fun. In 2021, Microsoft will also own Fallout Shelter and Elder Scrolls Blades as part of the ZeniMax Media acquisition. Microsoft's other successful mobile game is Solitaire, banking on the established format from the classic Windows game. Of course, there are some success stories - Microsoft owns Minecraft Pocket Edition, which is one of the top mobile games out there, even if you could argue that came before Microsoft was involved with the franchise. Microsoft's failings with mobile games are just plain strange, and it's not for lack of trying. There are issues translating established franchises I received no press releases about the game, I saw no marketing about it, and it received no meaningful updates to make it worth any form of investment. Microsoft did nothing to try and pull people back. Like most who tried the game, I moved on once I realized how dire these restrictions were. I have no idea whether or not Microsoft eased these restrictions over time. This just wasn't the case with Minecraft Earth, which was only playable in brief 1-5 minute bursts while you set up crafting, then had to close the app (or perhaps even uninstall it). I have barely spent any money on Pokémon Go, and it remains a rewarding and engaging experience. Every time I open Pokémon Go, there's something free to do. The system was idiotic, and is the kind of hostile game design that plagues mobile gaming in general - other companies just either tend to be better at hiding it or ensure the core gameplay loop is fun enough by itself to pull in microtransactions on the side. Source: Microsoft (Image credit: Source: Microsoft)
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